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Destiny 2 - Ingame cinematics

Some of the lighting and compositing I got to do on Destiny 2 on the ingame cinematics. Schedule was tight and we had to deliver a lot of shots but we managed nonthelesss to have some nice moods.
The biggest challenge on this piece was to try to have some interesting lightings going on while keeping the different environement lights consistent across the sequence and between the different artists. It was especially difficult balancing the hard white top lights on the characters because both their costumes were white as well and they were stepping in and out of the light and on some shots getting really close to each others.