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Mushroom Grampa

A little side project I did during the second quarantine to learn unreal engine and try realtime for the first time.
The Grampa Mushroom was modeled in zbrush and textured in substance painter, the rest of the assets are from the megascan library.
I redid most of the shaders so that they react better with the raytracing and the subsurface.
The moss is actually a scattering of seaweed at a really small scale.
It was really fun to be able to adjust everything in realtime and the megascan library made a real difference in being able to get a layout of the scene quickly.
I finished the editing of the final render in nuke.